Oculus Rift in Action by Bradley Austin Davis, Karen Bryla, Phillips Alexander Benton

By Bradley Austin Davis, Karen Bryla, Phillips Alexander Benton

Oculus Rift in motion introduces the strong Oculus Rift headset and teaches you the way to combine its many beneficial properties into 3D video games and different digital truth studies. You'll begin by way of realizing the services of the Rift undefined. Then you'll stick to fascinating and instantly-relevant examples that stroll you thru programming actual purposes utilizing the Oculus SDK. Examples are supplied for either utilizing the Oculus C API without delay and for utilizing team spirit, a favored improvement and 3D portraits engine, with the Oculus cohesion integration package deal.

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My interpretation differs even from Pannabecker’s and Edgerton’s. In this chapter the perspectives are used as conceptual tools for analysing strengths and weaknesses of histories of technology education in the above three areas. Thus, the internalist perspective signifies a more narrow focus on what could be considered as internal factors and actors in technology education. These include the technical knowledge base that is to be taught and the actors/stakeholders directly associated with this, namely the teachers, without connection to context outside the school.

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