The Dance of Intimacy: A Woman's Guide to Courageous Acts of by Harriet Lerner

By Harriet Lerner

Within the Dance of Intimacy, the bestselling writer of The Dance of Anger outlines the stairs to take in order that reliable relationships will be reinforced and hard ones will be healed. Taking a cautious examine these relationships the place intimacy is such a lot challenged--by distance, depth, or pain--she teaches us concerning the particular alterations we will make to accomplish a extra reliable experience of self and a extra intimate connectedness with others. Combining transparent suggestion with shiny case examples, Dr. Lerner deals us the main sturdy, worthy booklet on intimate relationships that either men and women might ever encounter.

Harriet Lerner, Ph.D., is one among our nation's such a lot enjoyed and revered courting specialists. popular for her paintings at the psychology of ladies and kinfolk relationships, she served as a employees psychologist on the Menninger medical institution for greater than 20 years. A exotic lecturer, workshop chief, and psychotherapist, she is the writer of The Dance of Anger and different bestselling books. She can also be, together with her sister, an award-winning children's e-book author. She and her husband are therapists in Lawrence, Kansas, and feature sons.

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The Dance of Intimacy: A Woman's Guide to Courageous Acts of Change in Key Relationships

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When events cause state changes, our particular FSM is called event-driven. The actions the machine performs in its different states determine its visible behavior. Therefore, the most expressive way to represent FSMs is the state diagram, as shown in Figure 3-1. 47 48 CHAPTER 3 ■ FINITE STATE MACHINES Figure 3-1. A general FSM diagram The circles (nodes) with a name inside represent the states (Si, Sj, and Sk in Figure 3-1). The oriented arcs going from one state to another represent the transitions between these states.

See the code for the main task of the saturating counter program in Listing 3-1. Listing 3-1. The Main Task of the FSM Example task main() { short state = STATE_0; //entry state short event; while(true) { switch(state) { case STATE_0: ClearScreen(); //wait for events event = WaitEvent(); if (event == TOUCH) state = STATE_1; if (event == TIMER_ELAPSE) state = STATE_0; ResetTimer(); break; case STATE_1: ClearScreen(); Meter(1); event = WaitEvent(); if (event == TOUCH) state = STATE_2; if (event == TIMER_ELAPSE) state = STATE_0; ResetTimer(); break; case STATE_2: ClearScreen(); Meter(2); event = WaitEvent(); if (event == TOUCH) state = STATE_3; if (event == TIMER_ELAPSE) state = STATE_1; ResetTimer(); CHAPTER 3 ■ FINITE STATE MACHINES break; case STATE_3: ClearScreen(); Meter(3); event = WaitEvent(); if (event == TOUCH) state = STATE_4; if (event == TIMER_ELAPSE) state = STATE_2; ResetTimer(); break; case STATE_4: ClearScreen(); Meter(4); event = WaitEvent(); if (event == TOUCH) state = STATE_5; if (event == TIMER_ELAPSE) state = STATE_3; ResetTimer(); break; case STATE_5: ClearScreen(); Meter(5); event = WaitEvent(); if (event == TOUCH) state = STATE_5; if (event == TIMER_ELAPSE) state = STATE_4; ResetTimer(); break; } Wait(100); } } ■Note The constants STATE_0, STATE_1, and so on that you find in the program are just aliases defined at the top of the program using the preprocessor directive #define STATE_0 0.

When an obstacle is seen, the program flow breaks out the while loop, and the Off statement is executed, stopping the motor. ■Note Remember, the while ( condition ); waits for the condition to become false. The until ( condition ); waits for the condition to become true. condition), where ! is the unary logic negation operator NOT. Remember that every line of code must end with a semicolon (;). The central chunk of code simply plays a file; here, I chose a self-made audio file that I recorded, compressed, and converted to the NXT standard format: RSO.

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