Human-Computer Interaction. HCI Applications and Services: by YenLee Chu, Jim Jiunde Lee (auth.), Julie A. Jacko (eds.)

By YenLee Chu, Jim Jiunde Lee (auth.), Julie A. Jacko (eds.)

The twelfth foreign convention on Human-Computer interplay, HCI Inter- tional 2007, used to be held in Beijing, P.R. China, 22-27 July 2007, together with the Symposium on Human Interface (Japan) 2007, the seventh overseas convention on Engineering Psychology and Cognitive Ergonomics, the 4th foreign convention on common entry in Human-Computer interplay, the 2d overseas Conf- ence on digital truth, the second foreign convention on Usability and Inter- tionalization, the 2d overseas convention on on-line groups and Social Computing, the third overseas convention on Augmented Cognition, and the first foreign convention on electronic Human Modeling. a complete of 3403 contributors from academia, study institutes, and g- ernmental firms from seventy six nations submitted contributions, and 1681 papers, judged to be of excessive medical caliber, have been integrated within the application. those papers handle the most recent study and improvement efforts and spotlight the human points of layout and use of computing structures. The papers authorized for presentation th- oughly hide the whole box of Human-Computer interplay, addressing significant - vances in wisdom and potent use of desktops in numerous software parts. This quantity, edited by way of Julie A. Jacko, comprises papers within the thematic region of - man-Computer interplay, addressing the subsequent significant themes: • enterprise purposes • studying and leisure • wellbeing and fitness purposes • paintings and Collaboration aid • Web-Based and cellular functions and providers • complex layout and improvement Support

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Additional info for Human-Computer Interaction. HCI Applications and Services: 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV

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Results of prior studies suggest that both challenge and skill must exceed a threshold in order for flow to occur, otherwise the person experiences apathy toward the task [1], [5]. A four-channel model of flow was developed to highlight the fit between perceptions of task challenge and the level of skill brought to the task (see Figure 1) [5]. High Challenge Anxiety Flow Apathy Boredom Low Low Skill High Fig. 1. 4-Channel Model of Flow Csikszentmihalyi [6] also introduced a set of dimensions of flow which can be used to assess whether a person is in flow while performing a task.

These dimensions include focused concentration (C) [1], merging of activity and awareness (M) [7], perceived control (CON) [8], transformation of time (TT) [7], and transcendence of self (TS) [7]. A sixth factor recognizes that tasks performed while in a state of flow are intrinsically rewarding or autotelic (AE) [7].

That is, if they are objects related to the textile business, electronics, mechanics, cinematography, the rural world, etc. This context can work as a metaphor of the interface. A correct interface design can strengthen the attention and the motivation in fruition. Moreover, the notion of isotopy between the context and the objects that make up the exhibit online must always be present, especially in the design of the interface. 180 degree panoramic photography should be used in the shelves where the objects are exhibited, with the possibility of making a zoom-in or zoom-out and analysing the piece in detail.

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